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WinMX World :: Forum  |  WinMX Help  |  Chat Issues  |  Post reply ( Re: /banip doesn't hold the ban in wcs )
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Topic Summary

Posted by: *^*Åü§§ïëgïrl*^*
« on: March 14, 2006, 02:23:14 pm »

Sensational. Once again, thanks. :D
Posted by: KM
« on: March 14, 2006, 10:49:54 am »

it'll automatically update once 1.7.4 is released, i'm just working on one other little thing for it :-P (plus i overslept slightly last night, delaying it a little... lol)
Posted by: *^*Åü§§ïëgïrl*^*
« on: March 14, 2006, 12:54:31 am »

Thanks for taking a closer look at it KM... is there to be an updated WCS that we will need to download and replace 1.7.3 or will WCS automatically update itself with the fix when it becomes available ?
Posted by: KM
« on: March 13, 2006, 08:52:25 pm »

well, actually, no - although the last one would have actually worked because of my having put the parameters in the wrong way around, i had it search the banned IP to see if it contained the users IP, instead of having it check the users IP to see if it contained a banned IP... so in that particular case it would work for the last ban (as it will find the users IP inside the ban), however once i update it to fix it, it won't :-P
Posted by: GnarlySnarly
« on: March 13, 2006, 08:36:49 pm »

i actually have no idea why the source code isn't in the usual place, oh well i have already re-done the changes (as well as fixing the banip bug, and a few other minor tweaks) - i think i might have been on someone elses computer when i did 1.7.3 and forgot to send a copy of the source home - because when at home i would have worked on it from my main programming directory, and the latest in there was 1.7.2

just doing a few small other changes to it now... the one thing i won't be doing is trying to change the usage of commands, because then people who perhaps didn't know the command was now used differently would find it suddenly not working, however the possibility of adding an additional parameter on to the end of the ban and banip commands to take a comment couldn't be ruled out, but that would mean a change to the format that the ban list is stored in (ie adding an extra field) which would cause slight complications with the auto update and using an old ban file to load the bans from...

I've been using the winmx /banip format all along.  dunno if it worked, apparently not :)  but it did take and store the infos afaik

15:31:18 <IP Based Ban>
15:31:18    s#!%&run-spammer-suker01__56_32923 82.50. 255
15:31:18 <IP Based Ban>
15:31:18    s#!%&run-spammer-suker01__56_32923 82.49. 255
15:31:18 <IP Based Ban>
15:31:18    Bigot-DestroyTheGayAgenda,SaveAmericaNow!!!!738_45643 71.255.35.242 255

but i understand recording the ban on the banlist, doesn't mean wcs will parse and enfoce it properly
Posted by: KM
« on: March 13, 2006, 08:00:33 pm »

i actually have no idea why the source code isn't in the usual place, oh well i have already re-done the changes (as well as fixing the banip bug, and a few other minor tweaks) - i think i might have been on someone elses computer when i did 1.7.3 and forgot to send a copy of the source home - because when at home i would have worked on it from my main programming directory, and the latest in there was 1.7.2

just doing a few small other changes to it now... the one thing i won't be doing is trying to change the usage of commands, because then people who perhaps didn't know the command was now used differently would find it suddenly not working, however the possibility of adding an additional parameter on to the end of the ban and banip commands to take a comment couldn't be ruled out, but that would mean a change to the format that the ban list is stored in (ie adding an extra field) which would cause slight complications with the auto update and using an old ban file to load the bans from...
Posted by: Stevi
« on: March 13, 2006, 07:51:56 pm »

It would be awsome if WCS can ban for a time limit like WinMx and all those other ones.

That way i wouldnt have to change bot scripts.
Posted by: GnarlySnarly
« on: March 13, 2006, 07:44:39 pm »

OK, just went over the code that handles bans (haven't looked at that part of it for ages) and i noticed a glaring mistake on my part which would have caused partial IP Banning to have not worked - of course the thing i found most surprising was not the fact that i made a little mistake and the partial IP banning wouldn't work because of it... but more how the hell have some hosts been banning partial IPs? the code was completely wrong! lol

just working on an updaqte... small flaw in that i seem to have misplaced the 1.7.3 source, and just went and applied the fix to 1.7.2... looks like i'll have to re-do the 1.7.3 changes again, DOH!

Lost the source code?!!!!!!!!!!!!  maybe time to distribute it to some trusted agents for safekeeping :)

as to /banip, does WCS tolerate/support the winmx /banip format?

iow: /banip [nick] <IP> [time]

I like to use the nick field for adding comments, so the reason for the ban can be noted.
Posted by: KM
« on: March 13, 2006, 12:44:07 pm »

OK, just went over the code that handles bans (haven't looked at that part of it for ages) and i noticed a glaring mistake on my part which would have caused partial IP Banning to have not worked - of course the thing i found most surprising was not the fact that i made a little mistake and the partial IP banning wouldn't work because of it... but more how the hell have some hosts been banning partial IPs? the code was completely wrong! lol

just working on an updaqte... small flaw in that i seem to have misplaced the 1.7.3 source, and just went and applied the fix to 1.7.2... looks like i'll have to re-do the 1.7.3 changes again, DOH!
Posted by: *^*Åü§§ïëgïrl*^*
« on: March 13, 2006, 11:01:53 am »

We have both full and partial IP's in the banlist, with neither being kept out of the room. It seems to be failing totally to ban IP's.
Posted by: KM
« on: March 13, 2006, 09:56:17 am »

does an exact ban on the IP work? ie. putting the full IP Address in, although some people have differing results on partial IP banning
Posted by: *^*Åü§§ïëgïrl*^*
« on: March 13, 2006, 06:09:30 am »

 My apologies for the incorrect appearance of the IP's. I included a space where there shouldn't be one. The procedure to banip was /banip 60.240. (using the option to ban a partial) with one space after the 'p'. All IP's that we have banned are able to return, (including nic bans) it's just this one which has become a serial pest.  Are you saying that the nic must first be banned ? If this is the case, a change of nic, but same IP will always be able to return to the room.... and this is what our pest has been doing. /kickban has worked for us, but only for the nic. The IP just isn't being banned for some reason. Is there a grammtical error maybe ? eg. use or lack of a '.' in the ban procedure ?

Posted by: KM
« on: March 12, 2006, 05:45:26 pm »

so you weren't doing a /kickban <username>? (which is the correct use of kickban) - although a /banip should work with a partial IP some people did report it not liking them, although in what you just copy/pasted the first one would have no chance of working as it has an extra space in front of it :-)
Posted by: *^*Åü§§ïëgïrl*^*
« on: March 12, 2006, 09:44:20 am »

When I run /listbans I see....

<Banned users>:
<IP Based Ban>
  60.240
<IP Based Ban>
 60.241

Those are both known net masks ... the command entered to put that IP in the banlist is both /kickban <IP that appears on entry> and then /banip <net mask>.

All our admins have the same IP Partial listed in their banlists as well. Regardless of who is holding that IP is able to gain entry except the one admin who has added the IP Net Mask to his firewall.

Posted by: KM
« on: March 12, 2006, 02:16:24 am »

when you do a /listbans what exactly does it say for the ban that it's not applying?

there were issues with the bans not working that were brought to my attention a while back, those got fixed... or at least nobody mentioned it until this thread anyway (which at first mentioned entering the command incorrectly... just came back and read the other replies since)... the last bug that was fixed (in theory at least) i didn't know about for ages as nobody bothered to tell me so it never got fixed, the couple of rooms i keep an eye on seem to ban OK and nobody else seems to like telling me things judging by how long it took them the last time... lol
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