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WinMX World :: Forum  |  Metis Scripts and Help  |  Games  |  lottery game for ouka[colored]
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Author Topic: lottery game for ouka[colored]  (Read 2278 times)

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Offline snowytomcat

  • Forum Member
    • http://www.californiaroom.net
lottery game for ouka[colored]
« on: February 12, 2006, 10:42:24 am »
run on ouka and metis 2.6  copy and paste into mxc xml file. change names in usergroup!! lol take out the smilies! admin the bot! disable color for bot by typing this:#AtsCmd MctOff into bot!

Code: [Select]
// lottery drawing script
<command flood="10" type="script">
<in>!lottery</in>
<out>#c11#Drawing prize for#cx# %NAME%..</out>
<out type="push" extdata="4"><operator type="+" lvalue="%RANDOMNUM[36]%" rvalue="1"/></out>
<out delay="4000">#cx#%NAME%#cx#Won Prize #%USERVAR[4]%!</out>
// Prize #36
<out condition="==" lvalue="%USERVAR[4]%" rvalue="36">Prize:#cx#*New and Improved!* Crayola!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="36">#cx#())))_#cx#C_#cx#r_#cx#a_#cx#y_#cx#o_#cx#l_#cx#a_))))></out>
// Prize #35
<out condition="==" lvalue="%USERVAR[4]%" rvalue="35">Prize:#c16# A Few Chocolate Chip Cookies!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="35">#c35#(:-:)#c35#(:-:)#c35#(:-:)#c35#(:-:)#c35##c35#(:-:)</out>
// Prize #34
<out condition="==" lvalue="%USERVAR[4]%" rvalue="34">Prize:#c35# A Chocolate Chip Cookie!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="34">#c35#(#c21#:-:#c35#)</out>
// Prize #33
<out condition="==" lvalue="%USERVAR[4]%" rvalue="33">Prize:#c11# Two Acorns!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="33">&lt;#c35#(#c21#}#\r\n#&lt;#c35#(#c21#}</out>
// Prize #32
<out condition="==" lvalue="%USERVAR[4]%" rvalue="32">Prize:#c4# An Acorn!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="32">&lt;#c35#(#c21#}</out>
// Prize #31
<out condition="==" lvalue="%USERVAR[4]%" rvalue="31">Prize:#c17# Glasses!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="31">~O-O~</out>
// Prize #30
<out condition="==" lvalue="%USERVAR[4]%" rvalue="30">Prize:#c11# TickleFest 2004!</out>
<out delay="1000" condition="==" lvalue="%USERVAR[4]%" rvalue="30">/me#cx# tickles %NAME%!</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="30">/me#cx# tickles %NAME% more!</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="30">/me#cx# still tickles! %NAME%'s stomach is starting to hurt!</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="30">/me#cx# goes on top of %NAME% to prevent escape and keeps tickling!</out>
// Prize #29
<out condition="==" lvalue="%USERVAR[4]%" rvalue="29">Prize:#c8# Nothing!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="29">/me#c4# gives %NAME% a HUUUUMONGOUS Nothing! :)</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="30">/me#cx# gets off %NAME%!#c35# %NAME%#c35# now fades away into the chair, spent from pleasure of being tickled!</out>
// Prize #28
<out condition="==" lvalue="%USERVAR[4]%" rvalue="28">Prize: Random Level (5-200)!</out>
<out condition="==" lvalue="%USERVAR[4]%" rvalue="28" type="push" extdata="5"><operator type="+" lvalue="%RANDOMNUM[196]%" rvalue="5"/></out>
<out delay="1000" condition="==" lvalue="%USERVAR[4]%" rvalue="28">/setuserlevel %RAWNAME% %USERVAR[5]%</out>
// Prize #27
<out condition="==" lvalue="%USERVAR[4]%" rvalue="27">Prize: Trout-Slapper!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="27">/me#c35# slaps %NAME%#cx# around with a large trout!</out>
// Prize #26
<out condition="==" lvalue="%USERVAR[4]%" rvalue="26">Prize:#c19# Smoocher!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="26">/me #c21# gives %NAME% a loud and wet SMOOOCH!</out>
// Prize #25
<out condition="==" lvalue="%USERVAR[4]%" rvalue="25">Prize:#cx# Poke-r!</out>
<out delay="3000" condition="==" lvalue="%USERVAR[4]%" rvalue="25">/me#c21# pokes %NAME% in the ribs</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="25">/me#c21# pokes %NAME% in the buttcheeks</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="25">/me#c21# pokes %NAME% in the cheeks</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="25">/me#c21# pokes %NAME% in the shoulder</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="25">/me#c21##c21# then pokes %NAME% all over! :P</out>
// Prize #24
<out condition="==" lvalue="%USERVAR[4]%" rvalue="24">Prize:#c35# Violent Cuddle!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="24">/me#c21# throws %NAME% violently onto the sofa</out>
<out delay="1000" condition="==" lvalue="%USERVAR[4]%" rvalue="24">/me#c21# starts cuddling %NAME% away!</out>
// Prize #23
<out condition="==" lvalue="%USERVAR[4]%" rvalue="23">Prize:#cx# Daily Double #2!#c8# Bugger Off and Kick!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="23">,.I..  c(-_-)o  ..I.,</out>
<out delay="1000" condition="==" lvalue="%USERVAR[4]%" rvalue="23">/kick %RAWNAME%</out>
// Prize #22
<out condition="==" lvalue="%USERVAR[4]%" rvalue="22">Prize: Daily Double #1!#c21# Huggle and Kiss!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="22">#cx#(#cx#(#cx#(#cx#(#cx#(#cx#(#c21#%NAME%#cx#)#cx#)#cx#)#cx#)#cx#)#cx#)</out>
<out delay="1000" condition="==" lvalue="%USERVAR[4]%" rvalue="22">#cx#*SMACK* :)</out>
// Prize #21
<out condition="==" lvalue="%USERVAR[4]%" rvalue="21">Prize:#c21# A Cutsey Huggle!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="21">#cx#(#cx#(#cx#(#cx#(#cx#(#cx#(#c17#%NAME%#cx#)#cx#)#cx#)#cx#)#cx#)#cx#)</out>
// Prize #20
<out condition="==" lvalue="%USERVAR[4]%" rvalue="20">Prize:#c21# A Bugger Off!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="20">,.I..  #c11#c#c16#(-_-#c16#)#c11#o  ..I.,</out>
// Prize #19
<out condition="==" lvalue="%USERVAR[4]%" rvalue="19">Prize:#c21# Mug'o'Beer!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="19">#c35#|_#c21#P</out>
// Prize #18
<out condition="==" lvalue="%USERVAR[4]%" rvalue="18">Prize: A Sword!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="18">#c21#0==]#c10#[----------------- ></out>
// Prize #17
<out condition="==" lvalue="%USERVAR[4]%" rvalue="17">Prize:#c21# A Dagger!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="17">#c21#0==]#c10#[----- ></out>
// Prize #16
<out condition="==" lvalue="%USERVAR[4]%" rvalue="16">Prize:#c21# A Fish!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="16">#c8#}#c11#~#c17#{#c4#(#c9#(#c21#(#c11#(#c19#{#c10#*></out>
// Prize #15
<out condition="==" lvalue="%USERVAR[4]%" rvalue="15">Prize:#c16# 3 Shots of Vodka!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="15">( )_[Vodka]_)>=#c21# \_/ \_/ \_/</out>
<out delay="1000" condition="==" lvalue="%USERVAR[4]%" rvalue="15">#cx#Drink up!</out>
// Prize #14
<out condition="==" lvalue="%USERVAR[4]%" rvalue="14">Prize:#c16# Hugged by the Bot!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="14">ROOOOOAAAR!</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="14">/me#c16#gives %NAME% a bear hug!</out>
// Prize #13
<out condition="==" lvalue="%USERVAR[4]%" rvalue="13">Prize:#cx# Kissed by the Bot!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="13">#c8#*SMACK* :)</out>
// Prize #12
<out condition="==" lvalue="%USERVAR[4]%" rvalue="12">Prize:#cx# A KickBan for 1 minute!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="12">/kickban %RAWNAME% 1</out>
// Prize #11
<out condition="==" lvalue="%USERVAR[4]%" rvalue="11">Prize:#c16# A KickBan for 2 minutes!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="11">/kickban %RAWNAME% 2</out>
// Prize #10
<out condition="==" lvalue="%USERVAR[4]%" rvalue="10">Prize:#c16# A Crayola!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="10">#cx#( #cx#)#cx#)#cx#)#cx#_#cx#C#cx#r#cx#a#cx#y#cx#o#cx#l#cx#a#cx#_#cx#)#cx#)#cx#)></out>
// Prize #9
<out condition="==" lvalue="%USERVAR[4]%" rvalue="9">Prize:#c16# Kick in the Rear End!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="9">#cx#/kick %RAWNAME%</out>
// Prize #8
<out condition="==" lvalue="%USERVAR[4]%" rvalue="8">Prize:#c16# Getting Gagged!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="8">#cx#/setuserlevel %RAWNAME% 5</out>
// Prize #7
<out condition="==" lvalue="%USERVAR[4]%" rvalue="7">Prize:#c16# Immature Level!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="7">#cx#/setuserlevel %RAWNAME% 10</out>
// Prize #6
<out condition="==" lvalue="%USERVAR[4]%" rvalue="6">Prize:#c16# Polish Drinking Age Level!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="6">#cx#/setuserlevel %RAWNAME% 18</out>
// Prize #5
<out condition="==" lvalue="%USERVAR[4]%" rvalue="5">Prize:#c16# Illinois Drinking Age Level!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="5">#cx#/setuserlevel %RAWNAME% 21</out>
// Prize #4
<out condition="==" lvalue="%USERVAR[4]%" rvalue="4">Prize:#c16# Regular Level!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="4">#cx#/setuserlevel %RAWNAME% 65</out>
// Prize #3
<out condition="==" lvalue="%USERVAR[4]%" rvalue="3">Prize:#c16# Temporary VIP!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="3">#cx#/setuserlevel %RAWNAME% 120</out>
// Prize #2
<out condition="==" lvalue="%USERVAR[4]%" rvalue="2">Prize:#c16# Temporary OP!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="2">#cx#/setuserlevel %RAWNAME% 150</out>
// Prize #1
<out condition="==" lvalue="%USERVAR[4]%" rvalue="1">Prize:#c16# Temporary Admin!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="1">#cx#/setuserlevel %RAWNAME% 200</out>
</command>

**Edited by Me Here (placed in code format) Sorry SnowyTomCat.. just didnt notice this needed doing until recently :>

Galactic Overlord

  • Guest
lottery game for ouka[colored]
« Reply #1 on: February 12, 2006, 06:52:11 pm »
try putting the script into code brackets to prevent Emoticon conversion...

Code: [Select]
// lottery drawing script
<command flood="10" type="script">
<in>!lottery</in>
<out>#c11#Drawing prize for#cx# %NAME%..</out>
<out type="push" extdata="4"><operator type="+" lvalue="%RANDOMNUM[36]%" rvalue="1"/></out>
<out delay="4000">#cx#%NAME%#cx#Won Prize #%USERVAR[4]%!</out>
// Prize #36
<out condition="==" lvalue="%USERVAR[4]%" rvalue="36">Prize:#cx#*New and Improved!* Crayola!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="36">#cx#())))_#cx#C_#cx#r_#cx#a_#cx#y_#cx#o_#cx#l_#cx#a_))))></out>
// Prize #35
<out condition="==" lvalue="%USERVAR[4]%" rvalue="35">Prize:#c16# A Few Chocolate Chip Cookies!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="35">#c35#(:-Smile#c35#(:-Smile#c35#(:-Smile#c35#(:-Smile#c35##c35#(:-Smile</out>
// Prize #34
<out condition="==" lvalue="%USERVAR[4]%" rvalue="34">Prize:#c35# A Chocolate Chip Cookie!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="34">#c35#(#c21#:-:#c35#)</out>
// Prize #33
<out condition="==" lvalue="%USERVAR[4]%" rvalue="33">Prize:#c11# Two Acorns!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="33">&lt;#c35#(#c21#}#\r\n#&lt;#c35#(#c21#}</out>
// Prize #32
<out condition="==" lvalue="%USERVAR[4]%" rvalue="32">Prize:#c4# An Acorn!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="32">&lt;#c35#(#c21#}</out>
// Prize #31
<out condition="==" lvalue="%USERVAR[4]%" rvalue="31">Prize:#c17# Glasses!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="31">~O-O~</out>
// Prize #30
<out condition="==" lvalue="%USERVAR[4]%" rvalue="30">Prize:#c11# TickleFest 2004!</out>
<out delay="1000" condition="==" lvalue="%USERVAR[4]%" rvalue="30">/me#cx# tickles %NAME%!</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="30">/me#cx# tickles %NAME% more!</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="30">/me#cx# still tickles! %NAME%'s stomach is starting to hurt!</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="30">/me#cx# goes on top of %NAME% to prevent escape and keeps tickling!</out>
// Prize #29
<out condition="==" lvalue="%USERVAR[4]%" rvalue="29">Prize:#c8# Nothing!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="29">/me#c4# gives %NAME% a HUUUUMONGOUS Nothing! Smile</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="30">/me#cx# gets off %NAME%!#c35# %NAME%#c35# now fades away into the chair, spent from pleasure of being tickled!</out>
// Prize #28
<out condition="==" lvalue="%USERVAR[4]%" rvalue="28">Prize: Random Level (5-200)!</out>
<out condition="==" lvalue="%USERVAR[4]%" rvalue="28" type="push" extdata="5"><operator type="+" lvalue="%RANDOMNUM[196]%" rvalue="5"/></out>
<out delay="1000" condition="==" lvalue="%USERVAR[4]%" rvalue="28">/setuserlevel %RAWNAME% %USERVAR[5]%</out>
// Prize #27
<out condition="==" lvalue="%USERVAR[4]%" rvalue="27">Prize: Trout-Slapper!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="27">/me#c35# slaps %NAME%#cx# around with a large trout!</out>
// Prize #26
<out condition="==" lvalue="%USERVAR[4]%" rvalue="26">Prize:#c19# Smoocher!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="26">/me #c21# gives %NAME% a loud and wet SMOOOCH!</out>
// Prize #25
<out condition="==" lvalue="%USERVAR[4]%" rvalue="25">Prize:#cx# Poke-r!</out>
<out delay="3000" condition="==" lvalue="%USERVAR[4]%" rvalue="25">/me#c21# pokes %NAME% in the ribs</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="25">/me#c21# pokes %NAME% in the buttcheeks</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="25">/me#c21# pokes %NAME% in the cheeks</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="25">/me#c21# pokes %NAME% in the shoulder</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="25">/me#c21##c21# then pokes %NAME% all over! Razz</out>
// Prize #24
<out condition="==" lvalue="%USERVAR[4]%" rvalue="24">Prize:#c35# Violent Cuddle!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="24">/me#c21# throws %NAME% violently onto the sofa</out>
<out delay="1000" condition="==" lvalue="%USERVAR[4]%" rvalue="24">/me#c21# starts cuddling %NAME% away!</out>
// Prize #23
<out condition="==" lvalue="%USERVAR[4]%" rvalue="23">Prize:#cx# Daily Double #2!#c8# Bugger Off and Kick!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="23">,.I.. c(-_-)o ..I.,</out>
<out delay="1000" condition="==" lvalue="%USERVAR[4]%" rvalue="23">/kick %RAWNAME%</out>
// Prize #22
<out condition="==" lvalue="%USERVAR[4]%" rvalue="22">Prize: Daily Double #1!#c21# Huggle and Kiss!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="22">#cx#(#cx#(#cx#(#cx#(#cx#(#cx#(#c21#%NAME%#cx#)#cx#)#cx#)#cx#)#cx#)#cx#)</out>
<out delay="1000" condition="==" lvalue="%USERVAR[4]%" rvalue="22">#cx#*SMACK* Smile</out>
// Prize #21
<out condition="==" lvalue="%USERVAR[4]%" rvalue="21">Prize:#c21# A Cutsey Huggle!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="21">#cx#(#cx#(#cx#(#cx#(#cx#(#cx#(#c17#%NAME%#cx#)#cx#)#cx#)#cx#)#cx#)#cx#)</out>
// Prize #20
<out condition="==" lvalue="%USERVAR[4]%" rvalue="20">Prize:#c21# A Bugger Off!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="20">,.I.. #c11#c#c16#(-_-#c16#)#c11#o ..I.,</out>
// Prize #19
<out condition="==" lvalue="%USERVAR[4]%" rvalue="19">Prize:#c21# Mug'o'Beer!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="19">#c35#|_#c21#P</out>
// Prize #18
<out condition="==" lvalue="%USERVAR[4]%" rvalue="18">Prize: A Sword!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="18">#c21#0==]#c10#[----------------- ></out>
// Prize #17
<out condition="==" lvalue="%USERVAR[4]%" rvalue="17">Prize:#c21# A Dagger!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="17">#c21#0==]#c10#[----- ></out>
// Prize #16
<out condition="==" lvalue="%USERVAR[4]%" rvalue="16">Prize:#c21# A Fish!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="16">#c8#}#c11#~#c17#{#c4#(#c9#(#c21#(#c11#(#c19#{#c10#*></out>
// Prize #15
<out condition="==" lvalue="%USERVAR[4]%" rvalue="15">Prize:#c16# 3 Shots of Vodka!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="15">( )_[Vodka]_)>=#c21# \_/ \_/ \_/</out>
<out delay="1000" condition="==" lvalue="%USERVAR[4]%" rvalue="15">#cx#Drink up!</out>
// Prize #14
<out condition="==" lvalue="%USERVAR[4]%" rvalue="14">Prize:#c16# Hugged by the Bot!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="14">ROOOOOAAAR!</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="14">/me#c16#gives %NAME% a bear hug!</out>
// Prize #13
<out condition="==" lvalue="%USERVAR[4]%" rvalue="13">Prize:#cx# Kissed by the Bot!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="13">#c8#*SMACK* Smile</out>
// Prize #12
<out condition="==" lvalue="%USERVAR[4]%" rvalue="12">Prize:#cx# A KickBan for 1 minute!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="12">/kickban %RAWNAME% 1</out>
// Prize #11
<out condition="==" lvalue="%USERVAR[4]%" rvalue="11">Prize:#c16# A KickBan for 2 minutes!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="11">/kickban %RAWNAME% 2</out>
// Prize #10
<out condition="==" lvalue="%USERVAR[4]%" rvalue="10">Prize:#c16# A Crayola!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="10">#cx#( #cx#)#cx#)#cx#)#cx#_#cx#C#cx#r#cx#a#cx#y#cx#o#cx#l#cx#a#cx#_#cx#)#cx#)#cx#)></out>
// Prize #9
<out condition="==" lvalue="%USERVAR[4]%" rvalue="9">Prize:#c16# Kick in the Rear End!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="9">#cx#/kick %RAWNAME%</out>
// Prize #8
<out condition="==" lvalue="%USERVAR[4]%" rvalue="8">Prize:#c16# Getting Gagged!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="8">#cx#/setuserlevel %RAWNAME% 5</out>
// Prize #7
<out condition="==" lvalue="%USERVAR[4]%" rvalue="7">Prize:#c16# Immature Level!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="7">#cx#/setuserlevel %RAWNAME% 10</out>
// Prize #6
<out condition="==" lvalue="%USERVAR[4]%" rvalue="6">Prize:#c16# Polish Drinking Age Level!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="6">#cx#/setuserlevel %RAWNAME% 18</out>
// Prize #5
<out condition="==" lvalue="%USERVAR[4]%" rvalue="5">Prize:#c16# Illinois Drinking Age Level!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="5">#cx#/setuserlevel %RAWNAME% 21</out>
// Prize #4
<out condition="==" lvalue="%USERVAR[4]%" rvalue="4">Prize:#c16# Regular Level!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="4">#cx#/setuserlevel %RAWNAME% 65</out>
// Prize #3
<out condition="==" lvalue="%USERVAR[4]%" rvalue="3">Prize:#c16# Temporary VIP!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="3">#cx#/setuserlevel %RAWNAME% 120</out>
// Prize #2
<out condition="==" lvalue="%USERVAR[4]%" rvalue="2">Prize:#c16# Temporary OP!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="2">#cx#/setuserlevel %RAWNAME% 150</out>
// Prize #1
<out condition="==" lvalue="%USERVAR[4]%" rvalue="1">Prize:#c16# Temporary Admin!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="1">#cx#/setuserlevel %RAWNAME% 200</out>
</command>

Offline snowytomcat

  • Forum Member
    • http://www.californiaroom.net
lottery game for ouka[colored]
« Reply #2 on: February 12, 2006, 09:02:14 pm »
no problem  just delete mine then

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