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WinMX World :: Forum  |  Metis Scripts and Help  |  Other Metis scripts  |  Metis ASCII namemaker that doesnt suck..
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Author Topic: Metis ASCII namemaker that doesnt suck..  (Read 2764 times)

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Offline Switchcode

  • Forum Member
    • IR serious cat. This is serious site.
Metis ASCII namemaker that doesnt suck..
« on: November 18, 2007, 06:36:12 pm »
Hello =) Its been a while...
This is my first metis script in years. I have seen a few people with this particular namemaker in their bots, and everytime I see people using it I cringe, So I set about scripting a namemaker that is actually useful, and allows for user creativity.
 
  FIRST off, you need to create a txt file in the ROOT of your C: drive, called "asciior.txt".. Paste the following code into it and save;
Code: [Select]
AorÀ
AorÁ
AorÂ
AorÃ
AorÄ
AorÅ
AorÆ
AorF]
AorF)
AorA
Borß
Bor]3
Bor|3
Bor[3
BorB
Cor©
CorÇ
CorC
DorÐ
Dor|)
Dor])
DorD
EorÈ
EorÉ
EorÊ
EorË
EorE
For·(-`
ForF
GorG
Hor(-)
Hor[-]
Hor]-[
HorH
IorÌ
IorÍ
IorÎ
IorÏ
Ior][
Ior]Î[
IorI
JorJ
Kor]{
Kor|{
KorÌ{
Kor]<
Kor|<
KorK
Lor]_¸
Lor]¸
LorL
Mor(v)
Mor(V)
Mor(\/)
Mor[V]
Mor[v]
MorÌvÍ
Mor(¥)
Mor[¥]
Mor{¥}
MorM
Nor(\)
NorÑ
NorN
OorÒ
OorÓ
OorÔ
OorÕ
OorÖ
OorØ
Oor0
OorO
Porþ
PorÞ
PorP
QorQ
Ror®
Ror]2
RorÌ2
Ror|2
RorR
Sor$
Sor§
SorS
Tor´(`
Tor´)`
Tor']['
TorT
UorÙ
UorÚ
UorÛ
UorÜ
UorU
Vor\/
Vor\|
Vor|/
VorV
WorÌ/\Í
Wor(/\)
Wor[/\]
Wor{/\}
Wor\|\|
WorW
Xor><
Xor}{
XorX
YorÝ
Yor¥
Zor´/¸
ZorZ
aorà
aorá
aorâ
aorã
aorä
aorå
aoræ
aora
borb
cor©
corç
cor¢
corc
dorð
dord
eorè
eoré
eorê
eorë
eore
forf
gorg
horh
iorì
iorí
iorî
iorï
iori
jorj
korì{
korl{
kork
lor|
lorl
mor(v)
mor[v]
mor{v}
morívì
norñ
norn
oorò
ooró
oorô
oorõ
oorö
oorø
ooro
porþ
porÞ
porp
qorq
ror®
sors
tort
uorù
uorú
uorû
uorü
uoru
vorv
worw
xor×
xorx
yorý
yorÿ
yory
zorz
1or¹
1or1
2or²
2or2
3or³
3or3
4or4
5or5
6or6
7or7
8or8
9or9
0or°
0or0
 or·
 or-
 or±
 orº
 or¤
 or
!or!
@or@
#or#
$or$
%or%
^or^
&or&
*or*
(or(
)or)
.or.
,or,
?or?
[or[
]or]
{or{
}or}
;or;
:or:
"or"
<or<
>or>
-or-
_or_
+or+
=or=
\or\
|or|
`or`
~or~
^^^^^
^1·^4^name^^1·
^1´'¨^2ìÍ^3)^4^name^^3(^2Ìí^1¨'`
^1«<^2^^3»^4^name^^3«^2^^1>»
^1¯`^4^name^^1´¯
^1(_(^2´¯ì^3Í)º·^4^name^^3·º(Ì^2í¸_^1)¯)
^1'¨º^2Ì[^3ì·'`^4^name^^3´'·í^2]Í^1º¨'´
^1´¨'(^2Ìí^3¯`)·^4^name^^3·(´¯^2ìÍ^1)'¨`
^1´¯`'^2̯`^3)`^4^name^^3´(^2´¯Í^1'´¯`
^1´¯'¨^2ìÍ[^3¤^2]^4^name^^2[^3¤^2]Ìí^1¨'¯`
^1´'^2Ì[^3:^4^name^^3:^2]Í^1'`
^1´¨'[^2Íï^3-º`^4^name^^3´º-^2ïÌ^1]'¨`
^1´'¨°)^2ºÌ^3í¯'`^4^name^^3´'¯ì^2ͺ^1(°¨'`
^1`'-º¯^2`Ìí^3]-^4^name^^3-[^2ìÍ´^1¯º-'´
^1`¨'¨ì^2Í´¯ì^3Ì)´^4^name^^3`(Í^2í¯`Ì^1í¨'¨´
^1`'ì^2Í[^3¥^2]Ì^4^name^^2Í[^3¥^2]Ì^1í'´

As you can see, you can add and change any letter you want, using LETTERorREPLACEMENT syntax. Make sure that any alternative letters you place in this file are ABOVE the ^^^^^ marker, which denotes the start of the wings section of the file. LETTER must be a single character, but REPLACEMENT can be any length at all.
To add or edit wings, place them at the end of the file, AFTER the ^^^^^ marker. Use ^1 ^2 ^3 ^4 to define where colours are going to go, and ^name^ to define where the finished name will be placed. You do not have to use all four colours, but you must have the ^name^ tag in the wings somewhere, or the script will simply ignore it.

K, that done, heres the actual code for the namemaker:
Code: [Select]
<command type="script">
<in>!name %PARAMETER%</in>
<out type="push"extdata="namemakeruser">%RAWNAME%</out>
<out type="push"extdata="firstuse">1</out>
<out type="push"extdata="colourone">%RANDOMNUM[24]%</out>
<out type="push"extdata="colourone"><operator type="+"lvalue="$colourone$"rvalue="51"/></out>
<out type="push"extdata="colourtwo">%RANDOMNUM[24]%</out>
<out type="push"extdata="colourtwo"><operator type="+"lvalue="$colourtwo$"rvalue="51"/></out>
<out type="push"extdata="colourthree">%RANDOMNUM[24]%</out>
<out type="push"extdata="colourthree"><operator type="+"lvalue="$colourthree$"rvalue="51"/></out>
<out type="push"extdata="colourfour">%RANDOMNUM[24]%</out>
<out type="push"extdata="colourfour"><operator type="+"lvalue="$colourfour$"rvalue="51"/></out>
<out type="push"extdata="startofwings">0</out>
<out type="push" extdata="findstartofwings"><operator type="readfile" nvalue="C:\asciior.txt" lvalue="l" rvalue="$startofwings$"/></out>
<out type="push"extdata="startofwings"><operator type="++"lvalue="$startofwings$"/></out>
<out type="goto"extdata="-2"condition="!?"lvalue="$findstartofwings$"rvalue="^^^^^"></out>
<out type="push" extdata="asciiwings"><operator type="readfile" nvalue="C:\asciior.txt" lvalue="l" rvalue="$startofwings$"/></out>
<out type="push"extdata="currentwings">0</out>
<out type="push"extdata="currentname">%PARAMETER%</out>
<out type="push"extdata="namelength"><operator type="strlen"lvalue="$currentname$"/></out>
<out type="push"extdata="positioninname">0</out>
<out type="push"extdata="namebitstagged"></out>
<out type="push"extdata="namebits"></out>
<out type="push"extdata="namebits"><operator type="strcat"lvalue="$namebits$"rvalue="0"/></out>
<out type="push"extdata="namelength"><operator type="--"lvalue="$namelength$"/></out>
<out type="goto"extdata="-2"condition=">"lvalue="$namelength$"rvalue="0"></out>
<out type="push"extdata="namelength"><operator type="strlen"lvalue="$currentname$"/></out>
<out type="push"extdata="asciiname"></out>
<out type="push"extdata="callafterbuildname">build wings</out>
<out type="self">buildname</out>
</command>


<command type="script"user="_BOT_SELF_TRIGGER_">
<in>buildname</in>
<out type="push"extdata="asciiname"></out>
<out type="push"extdata="positioninname">0</out>
<out type="push"extdata="namebitstagged"></out>
<out type="push"extdata="currentletter"><operator type="strright"lvalue="$currentname$"rvalue="$positioninname$"/></out>
<out type="push"extdata="currentletter"><operator type="strtrm"lvalue="$currentletter$"rvalue="1"/></out>
<out type="push"extdata="currentletter"><operator type="strcat"lvalue="$currentletter$"rvalue="or"/></out>
<out type="push"extdata="currentpositioninasciitxt">0</out>
<out type="push" extdata="currentlinecontent"><operator type="readfile" nvalue="C:\asciior.txt" lvalue="l" rvalue="$currentpositioninasciitxt$"/></out>
<out type="goto" extdata="4"condition="?"lvalue="$currentlinecontent$"rvalue="$currentletter$"></out>
<out type="goto"extdata="11"condition="1"lvalue="$currentlinecontent$"rvalue="^^^^^"></out>
<out type="push"extdata="currentpositioninasciitxt"><operator type="+"lvalue="$currentpositioninasciitxt$"rvalue="1"/></out>
<out type="goto"extdata="-4"></out>
<out type="push"extdata="currentbit"><operator type="strright"lvalue="$namebits$"rvalue="$positioninname$"/></out>
<out type="push"extdata="currentbit"><operator type="strtrm"lvalue="$currentbit$"rvalue="1"/></out>
<out type="push"extdata="currentpositioninasciitxt"><operator type="+"lvalue="$currentpositioninasciitxt$"rvalue="$currentbit$"/></out>
<out type="push" extdata="currentlinecontent"><operator type="readfile" nvalue="C:\asciior.txt" lvalue="l" rvalue="$currentpositioninasciitxt$"/></out>
<out type="goto"extdata="12"condition="!?"lvalue="$currentlinecontent$"rvalue="$currentletter$"></out>
<out type="goto" extdata="-11"condition="!?"lvalue="$currentlinecontent$"rvalue="$currentletter$"></out>
<out type="push"extdata="alternateletter">$currentlinecontent$</out>
<out type="push"extdata="alternateletter"><operator type="strright"lvalue="$alternateletter$"rvalue="3"/></out>
<out type="push"extdata="asciiname"><operator type="strcat"lvalue="$asciiname$"rvalue="$alternateletter$"/></out>
<out type="push"extdata="namebitstagged"><operator type="strcat"lvalue="$namebitstagged$"rvalue=" #c69#$positioninname$#c1#"/></out>
<out type="push"extdata="namebitstagged"><operator type="strcat"lvalue="$namebitstagged$"rvalue="$alternateletter$"/></out>
<out type="push"extdata="positioninname"><operator type="++"lvalue="$positioninname$"/></out>
<out type="goto"extdata="-21"condition="<"lvalue="$positioninname$"rvalue="$namelength$"></out>
<out></out>
<out></out>
<out type="goto"extdata="17"></out>
<out type="push"extdata="namelength"><operator type="--"lvalue="$namelength$"/></out>
<out type="break"condition=">"lvalue="$positioninname$"rvalue="$namelength$"></out>
<out type="push"extdata="namelength"><operator type="++"lvalue="$namelength$"/></out>
<out type="push"extdata="currentletter"><operator type="strright"lvalue="$currentname$"rvalue="$positioninname$"/></out>
<out type="push"extdata="currentletter"><operator type="strtrm"lvalue="$currentletter$"rvalue="1"/></out>
<out type="push"extdata="currentbit"><operator type="strright"lvalue="$namebits$"rvalue="$positioninname$"/></out>
<out type="push"extdata="currentbit"><operator type="strtrm"lvalue="$currentbit$"rvalue="1"/></out>
<out type="push"extdata="currentbit">0</out>
<out type="push"extdata="newnamebits"><operator type="strleft"lvalue="$namebits$"rvalue="$positioninname$"/></out>
<out type="push"extdata="newnamebits"><operator type="strcat"lvalue="$newnamebits$"rvalue="$currentbit$"/></out>
<out type="push"extdata="positioninname"><operator type="++"lvalue="$positioninname$"/></out>
<out type="push"extdata="rightsidenamebits"><operator type="strright"lvalue="$namebits$"rvalue="$positioninname$"/></out>
<out type="push"extdata="newnamebits"condition="<"lvalue="$positioninname$"rvalue="$namelength$"><operator type="strcat"lvalue="$newnamebits$"rvalue="$rightsidenamebits$"/></out>
<out type="push"extdata="positioninname"><operator type="--"lvalue="$positioninname$"/></out>
<out type="push"extdata="namebits">$newnamebits$</out>
<out type="goto"extdata="-37"></out>
<out type="self">$callafterbuildname$</out>
</command>

<command type="script"user="$namemakeruser$">
<in>@#%PARAMETER%</in>
<out type="goto"extdata="20"condition="?"lvalue="%PARAMETER%"rvalue="w"></out>
<out type="goto"extdata="19"condition="?"lvalue="%PARAMETER%"rvalue="c"></out>
<out type="push"extdata="changecharacterat">%PARAMETER%</out>
<out type="push"extdata="namelength"><operator type="--"lvalue="$namelength$"/></out>
<out type="break"condition=">"lvalue="$changecharacterat$"rvalue="$namelength$"></out>
<out type="break"condition="<"lvalue="$changecharacterat$"rvalue="0"></out>
<out type="push"extdata="namelength"><operator type="++"lvalue="$namelength$"/></out>
<out type="push"extdata="currentletter"><operator type="strright"lvalue="$currentname$"rvalue="$changecharacterat$"/></out>
<out type="push"extdata="currentletter"><operator type="strtrm"lvalue="$currentletter$"rvalue="1"/></out>
<out type="push"extdata="currentbit"><operator type="strright"lvalue="$namebits$"rvalue="$changecharacterat$"/></out>
<out type="push"extdata="currentbit"><operator type="strtrm"lvalue="$currentbit$"rvalue="1"/></out>
<out type="push"extdata="currentbit"><operator type="++"lvalue="$currentbit$"/></out>
<out type="push"extdata="newnamebits"><operator type="strleft"lvalue="$namebits$"rvalue="$changecharacterat$"/></out>
<out type="push"extdata="newnamebits"><operator type="strcat"lvalue="$newnamebits$"rvalue="$currentbit$"/></out>
<out type="push"extdata="changecharacterat"><operator type="++"lvalue="$changecharacterat$"/></out>
<out type="push"extdata="rightsidenamebits"><operator type="strright"lvalue="$namebits$"rvalue="$changecharacterat$"/></out>
<out type="push"extdata="newnamebits"condition="<"lvalue="$changecharacterat$"rvalue="$namelength$"><operator type="strcat"lvalue="$newnamebits$"rvalue="$rightsidenamebits$"/></out>
<out type="push"extdata="changecharacterat"><operator type="--"lvalue="$changecharacterat$"/></out>
<out type="push"extdata="namebits">$newnamebits$</out>
<out type="self">buildname</out>
<out type="self"condition="?"lvalue="%PARAMETER%"rvalue="w">change wings</out>
<out type="self"condition="?"lvalue="%PARAMETER%"rvalue="c">change colour</out>
</command>

<command type="script"user="_BOT_SELF_TRIGGER_">
<in>build wings</in>
<out type="push"extdata="asciiwingswithouttags">$asciiwings$</out>
<out type="push"extdata="asciiwingswithouttags"><operator type="strrep"lvalue="^1"rvalue="#c1#"nvalue="$asciiwingswithouttags$"/></out>
<out type="push"extdata="asciiwingswithouttags"><operator type="strrep"lvalue="^2"rvalue="#c1#"nvalue="$asciiwingswithouttags$"/></out>
<out type="push"extdata="asciiwingswithouttags"><operator type="strrep"lvalue="^3"rvalue="#c1#"nvalue="$asciiwingswithouttags$"/></out>
<out type="push"extdata="asciiwingswithouttags"><operator type="strrep"lvalue="^4"rvalue="#c1#"nvalue="$asciiwingswithouttags$"/></out>
<out type="push"extdata="fullnamewithwings">$asciiwingswithouttags$</out>
<out type="push"extdata="fullnamewithwings"><operator type="strrep"lvalue="^name^"rvalue="$asciiname$"nvalue="$fullnamewithwings$"/></out>
<out type="push"extdata="asciiwingswithouttags"><operator type="strrep"lvalue="^name^"rvalue="#c1#"nvalue="$asciiwingswithouttags$"/></out>
<out>/message $namemakeruser$ $namebitstagged$#c49#___#c68#W#c1#$asciiwingswithouttags$#c49#___#c68#C#c$colourone$#[|]#c$colourtwo$#[|]#c$colourthree$#[|]#c$colourfour$#[|]</out>
<out type="self">colourise</out>
</command>

<command type="script"user="_BOT_SELF_TRIGGER_">
<in>change wings</in>
<out type="push"extdata="currentwings"><operator type="++"lvalue="$currentwings$"/></out>
<out type="push"extdata="checknewwings"><operator type="+"lvalue="$currentwings$"rvalue="$startofwings$"/></out>
<out type="push" extdata="asciiwings"><operator type="readfile" nvalue="C:\asciior.txt" lvalue="l" rvalue="$checknewwings$"/></out>
<out type="push"extdata="currentwings"condition="!?"lvalue="$asciiwings$"rvalue="^name^">0</out>
<out type="goto"extdata="-3"condition="!?"lvalue="$asciiwings$"rvalue="^name^"></out>
<out type="self">build wings</out>
</command>

<command type="script"user="_BOT_SELF_TRIGGER_">
<in>colourise</in>
<out type="push"extdata="fullnamecoloured">$asciiwings$</out>
<out type="push"extdata="fullnamecoloured"><operator type="strrep"lvalue="^1"rvalue="#c$colourone$#"nvalue="$fullnamecoloured$"/></out>
<out type="push"extdata="fullnamecoloured"><operator type="strrep"lvalue="^2"rvalue="#c$colourtwo$#"nvalue="$fullnamecoloured$"/></out>
<out type="push"extdata="fullnamecoloured"><operator type="strrep"lvalue="^3"rvalue="#c$colourthree$#"nvalue="$fullnamecoloured$"/></out>
<out type="push"extdata="fullnamecoloured"><operator type="strrep"lvalue="^4"rvalue="#c$colourfour$#"nvalue="$fullnamecoloured$"/></out>
<out type="push"extdata="fullnamecoloured"><operator type="strrep"lvalue="^name^"rvalue="$asciiname$"nvalue="$fullnamecoloured$"/></out>
<out type="push"extdata="fullnamecolouredvisible">$fullnamecoloured$</out>
<out type="push"extdata="fullnamecolouredvisible"><operator type="strrep"lvalue="#c"rvalue="#c#c1#"nvalue="$fullnamecolouredvisible$"/></out>
<out type="push"extdata="namelengthminusone">$namelength$</out>
<out type="push"extdata="namelengthminusone"><operator type="--"lvalue="$namelengthminusone$"/></out>
<out>/message $namemakeruser$ $fullnamecoloured$#c49#________  #c1#$fullnamecolouredvisible$</out>
<out condition="1"lvalue="$firstuse$"rvalue="1">/message $namemakeruser$ #c68#Type @#1 through to @#$namelengthminusone$ to change letters, @#w to change wings, and @#c to get random colours.</out>
<out condition="1"lvalue="$firstuse$"rvalue="1">/message $namemakeruser$ #c68#Type @scheme1 through to @scheme12 for these predefined colourschemes;</out>
<out condition="1"lvalue="$firstuse$"rvalue="1">/message $namemakeruser$ #c1#1:#c66#[|]#c67#[|]#c68#[|]#c62#[|]#c49#__#c1#2:#c70#[|]#c71#[|]#c72#[|]#c63#[|]#c49#__#c1#3:#c9#[|]#c71#[|]#c57#[|]#c62#[|]#c49#__#c1#4:#c73#[|]#c74#[|]#c75#[|]#c61#[|]</out>
<out condition="1"lvalue="$firstuse$"rvalue="1">/message $namemakeruser$ #c1#5:#c65#[|]#c66#[|]#c6#[|]#c1#[|]#c49#__#c1#6:#c63#[|]#c9#[|]#c51#[|]#c62#[|]#c49#__#c1#7:#c63#[|]#c9#[|]#c72#[|]#c8#[|]#c49#__#c1#8:#c63#[|]#c9#[|]#c62#[|]#c1#[|]</out>
<out condition="1"lvalue="$firstuse$"rvalue="1">/message $namemakeruser$ #c1#9:#c73#[|]#c59#[|]#c3#[|]#c1#[|]#c49#_#c1#10:#c63#[|]#c9#[|]#c75#[|]#c61#[|]#c49#_#c1#11:#c70#[|]#c71#[|]#c57#[|]#c8#[|]#c49#_#c1#12:#c63#[|]#c66#[|]#c6#[|]#c1#[|]</out>
<out type="push"extdata="firstuse">0</out>
</command>

<command type="script"user="_BOT_SELF_TRIGGER_">
<in>change colour</in>
<out type="push"extdata="colourone">%RANDOMNUM[24]%</out>
<out type="push"extdata="colourone"><operator type="+"lvalue="$colourone$"rvalue="51"/></out>
<out type="push"extdata="colourtwo">%RANDOMNUM[24]%</out>
<out type="push"extdata="colourtwo"><operator type="+"lvalue="$colourtwo$"rvalue="51"/></out>
<out type="push"extdata="colourthree">%RANDOMNUM[24]%</out>
<out type="push"extdata="colourthree"><operator type="+"lvalue="$colourthree$"rvalue="51"/></out>
<out type="push"extdata="colourfour">%RANDOMNUM[24]%</out>
<out type="push"extdata="colourfour"><operator type="+"lvalue="$colourfour$"rvalue="51"/></out>
<out type="self">build wings</out>
</command>

<command type="script"user="$namemakeruser$">
<in>@scheme%PARAMETER%</in>
<out type="push"extdata="colourone"condition="1"lvalue="%PARAMETER%"rvalue="1">66</out>
<out type="push"extdata="colourtwo"condition="1"lvalue="%PARAMETER%"rvalue="1">67</out>
<out type="push"extdata="colourthree"condition="1"lvalue="%PARAMETER%"rvalue="1">68</out>
<out type="push"extdata="colourfour"condition="1"lvalue="%PARAMETER%"rvalue="1">62</out>
<out type="push"extdata="colourone"condition="1"lvalue="%PARAMETER%"rvalue="2">70</out>
<out type="push"extdata="colourtwo"condition="1"lvalue="%PARAMETER%"rvalue="2">71</out>
<out type="push"extdata="colourthree"condition="1"lvalue="%PARAMETER%"rvalue="2">72</out>
<out type="push"extdata="colourfour"condition="1"lvalue="%PARAMETER%"rvalue="2">63</out>
<out type="push"extdata="colourone"condition="1"lvalue="%PARAMETER%"rvalue="3">9</out>
<out type="push"extdata="colourtwo"condition="1"lvalue="%PARAMETER%"rvalue="3">71</out>
<out type="push"extdata="colourthree"condition="1"lvalue="%PARAMETER%"rvalue="3">57</out>
<out type="push"extdata="colourfour"condition="1"lvalue="%PARAMETER%"rvalue="3">62</out>
<out type="push"extdata="colourone"condition="1"lvalue="%PARAMETER%"rvalue="4">73</out>
<out type="push"extdata="colourtwo"condition="1"lvalue="%PARAMETER%"rvalue="4">74</out>
<out type="push"extdata="colourthree"condition="1"lvalue="%PARAMETER%"rvalue="4">75</out>
<out type="push"extdata="colourfour"condition="1"lvalue="%PARAMETER%"rvalue="4">61</out>
<out type="push"extdata="colourone"condition="1"lvalue="%PARAMETER%"rvalue="5">65</out>
<out type="push"extdata="colourtwo"condition="1"lvalue="%PARAMETER%"rvalue="5">66</out>
<out type="push"extdata="colourthree"condition="1"lvalue="%PARAMETER%"rvalue="5">6</out>
<out type="push"extdata="colourfour"condition="1"lvalue="%PARAMETER%"rvalue="5">1</out>
<out type="push"extdata="colourone"condition="1"lvalue="%PARAMETER%"rvalue="6">63</out>
<out type="push"extdata="colourtwo"condition="1"lvalue="%PARAMETER%"rvalue="6">9</out>
<out type="push"extdata="colourthree"condition="1"lvalue="%PARAMETER%"rvalue="6">51</out>
<out type="push"extdata="colourfour"condition="1"lvalue="%PARAMETER%"rvalue="6">62</out>
<out type="push"extdata="colourone"condition="1"lvalue="%PARAMETER%"rvalue="7">63</out>
<out type="push"extdata="colourtwo"condition="1"lvalue="%PARAMETER%"rvalue="7">9</out>
<out type="push"extdata="colourthree"condition="1"lvalue="%PARAMETER%"rvalue="7">72</out>
<out type="push"extdata="colourfour"condition="1"lvalue="%PARAMETER%"rvalue="7">8</out>
<out type="push"extdata="colourone"condition="1"lvalue="%PARAMETER%"rvalue="8">63</out>
<out type="push"extdata="colourtwo"condition="1"lvalue="%PARAMETER%"rvalue="8">9</out>
<out type="push"extdata="colourthree"condition="1"lvalue="%PARAMETER%"rvalue="8">62</out>
<out type="push"extdata="colourfour"condition="1"lvalue="%PARAMETER%"rvalue="8">1</out>
<out type="push"extdata="colourone"condition="1"lvalue="%PARAMETER%"rvalue="9">73</out>
<out type="push"extdata="colourtwo"condition="1"lvalue="%PARAMETER%"rvalue="9">59</out>
<out type="push"extdata="colourthree"condition="1"lvalue="%PARAMETER%"rvalue="9">3</out>
<out type="push"extdata="colourfour"condition="1"lvalue="%PARAMETER%"rvalue="9">1</out>
<out type="push"extdata="colourone"condition="1"lvalue="%PARAMETER%"rvalue="10">63</out>
<out type="push"extdata="colourtwo"condition="1"lvalue="%PARAMETER%"rvalue="10">9</out>
<out type="push"extdata="colourthree"condition="1"lvalue="%PARAMETER%"rvalue="10">75</out>
<out type="push"extdata="colourfour"condition="1"lvalue="%PARAMETER%"rvalue="10">61</out>
<out type="push"extdata="colourone"condition="1"lvalue="%PARAMETER%"rvalue="11">70</out>
<out type="push"extdata="colourtwo"condition="1"lvalue="%PARAMETER%"rvalue="11">71</out>
<out type="push"extdata="colourthree"condition="1"lvalue="%PARAMETER%"rvalue="11">57</out>
<out type="push"extdata="colourfour"condition="1"lvalue="%PARAMETER%"rvalue="11">8</out>
<out type="push"extdata="colourone"condition="1"lvalue="%PARAMETER%"rvalue="12">63</out>
<out type="push"extdata="colourtwo"condition="1"lvalue="%PARAMETER%"rvalue="12">66</out>
<out type="push"extdata="colourthree"condition="1"lvalue="%PARAMETER%"rvalue="12">6</out>
<out type="push"extdata="colourfour"condition="1"lvalue="%PARAMETER%"rvalue="12">1</out>
<out type="self">build wings</out>
</command>

Chuck it straight in with your main mxc.xml, or just include it.
  I think Im gonna work on it a lil more; someone suggested having it display all possible wings and having them directly selectable like the colourschemes, which I think is a good idea. I shall edit this post with the new version if and when. Have fun ppls =)
http://www.switchcode.net/entitiesbanner.swf
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Offline reef

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Re: Metis ASCII namemaker that doesnt suck..
« Reply #1 on: November 19, 2007, 03:17:46 am »
Cool script switch.... nicely done , i'm sure people will enjoy it... thx   :)

Offline Switchcode

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Re: Metis ASCII namemaker that doesnt suck..
« Reply #2 on: November 19, 2007, 04:05:39 am »
My pleasure Reef =)
I'm gonna implement a few suggestions and ideas, so this here is not the final version.
http://www.switchcode.net/entitiesbanner.swf
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Offline ÐØØMÊ®

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Re: Metis ASCII namemaker that doesnt suck..
« Reply #3 on: November 24, 2007, 10:25:29 am »
where do i get ASCII Namemaker

Offline Switchcode

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Re: Metis ASCII namemaker that doesnt suck..
« Reply #4 on: November 24, 2007, 10:28:18 am »
Uh I dont get ya..
http://www.switchcode.net/entitiesbanner.swf
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Offline ]-[êll.Ôñ.ËÀR'][']-[.

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Re: Metis ASCII namemaker that doesnt suck..
« Reply #5 on: November 24, 2007, 12:10:41 pm »
DooMer the above is a namemaker script for mettis  ..... if you want the standalone namemaker search it using winmx or google it .....there are plenty out there to d/load
      

Offline ÐØØMÊ®

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    • Quakehell
Re: Metis ASCII namemaker that doesnt suck..
« Reply #6 on: November 25, 2007, 10:00:17 am »
nvm forgot i had it

(ASCII name maker pro is better)

Offline Switchcode

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Re: Metis ASCII namemaker that doesnt suck..
« Reply #7 on: November 25, 2007, 01:19:37 pm »
uh ASCII namemaker pro isnt a metis script.. Which was the whole point of this being posted in a METIS THREAD.

BTW final version is http://www.switchcode.net/namemaker.rar
http://www.switchcode.net/entitiesbanner.swf
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Offline Me Here

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Re: Metis ASCII namemaker that doesnt suck..
« Reply #8 on: November 26, 2007, 11:51:50 am »
Thanks Switchcode :D

Great stuff

Offline Switchcode

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Re: Metis ASCII namemaker that doesnt suck..
« Reply #9 on: November 26, 2007, 04:33:35 pm »
Anytime MeHere.. More to come; Like, tomorrow.
http://www.switchcode.net/entitiesbanner.swf
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Offline Switchcode

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Re: Metis ASCII namemaker that doesnt suck..
« Reply #10 on: December 04, 2007, 07:59:21 pm »
ok final upload of namemaker just happened. Ive removed the FX-unfriendly c49's and generally tweaked the thing.
http://www.switchcode.net/entitiesbanner.swf
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