gfxgfx
 
Please login or register.

Login with username, password and session length
 
gfx gfx
gfx
76793 Posts in 13502 Topics by 1651 Members - Latest Member: Arnold99 November 16, 2024, 03:55:39 am
*
gfx*gfx
gfx
WinMX World :: Forum  |  Metis Scripts and Help  |  Games  |  The Loterry
gfx
gfxgfx
 

Author Topic: The Loterry  (Read 1952 times)

0 Members and 1 Guest are viewing this topic.

Offline Max™

  • MX Hosts
  • *****
  • If Im Not Back later... Wait Longer
    • Maxtech
The Loterry
« on: December 02, 2006, 12:27:47 am »
heres my version of Lottery set up on FXS colours, edit how you wish
Code: [Select]
<config>
<command flood="10" type="script">
<in>*!lottery*</in>
<out>Drawing prize for %NAME%..</out>
<out type="push" extdata="4"><operator type="+" lvalue="%RANDOMNUM[27]%" rvalue="1"/></out>
<out delay="4000">%NAME% Won Prize #%USERVAR[4]%!</out>
// Prize #27
<out condition="==" lvalue="%USERVAR[4]%" rvalue="27">#c15#Prize: TickleFest 2004!</out>
<out delay="1000" condition="==" lvalue="%USERVAR[4]%" rvalue="27">/me tickles %NAME%!</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="27">/me tickles %NAME% more!</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="27">/me still tickles! %NAME%'s stomach is starting to hurt!</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="27">/me goes on top of %NAME% to prevent escape and keeps tickling!</out>
// Prize #26
<out condition="==" lvalue="%USERVAR[4]%" rvalue="26">#c16#Prize: Random Level of Super Powers(5-200)!</out>
<out condition="==" lvalue="%USERVAR[4]%" rvalue="26" type="push" extdata="5"><operator type="+" lvalue="%RANDOMNUM[196]%" rvalue="5"/></out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="26">#c9#\setuserlevel %NAME% %USERVAR[5]%</out>
// Prize #25
<out condition="==" lvalue="%USERVAR[4]%" rvalue="25">#c15#Prize: Trout-Slapper!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="25">/me slaps %NAME% around with a large trout!</out>
// Prize #24
<out condition="==" lvalue="%USERVAR[4]%" rvalue="24">#c15#Prize: Smoocher!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="24">/me gives %NAME% a loud and wet SMOOOCH!</out>
// Prize #23
<out condition="==" lvalue="%USERVAR[4]%" rvalue="23">#c15#Prize: Poke-r!</out>
<out delay="3000" condition="==" lvalue="%USERVAR[4]%" rvalue="23">/me pokes %NAME% in the ribs</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="23">/me pokes %NAME% in the buttcheeks</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="23">/me pokes %NAME% in the cheeks</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="23">/me pokes %NAME% in the shoulder</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="23">/me then pokes %NAME% all over! :P</out>
// Prize #22
<out condition="==" lvalue="%USERVAR[4]%" rvalue="22">#c16#Prize: Glasses!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="22"> » ~O-O~</out>
// Prize #21
<out condition="==" lvalue="%USERVAR[4]%" rvalue="21">Prize: #c17#Daily Double #2! Bugger Off and Ass Kick!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="21">,.I..  c(-_-)o  ..I.,</out>
<out delay="1000" condition="==" lvalue="%USERVAR[4]%" rvalue="21">/kick %NAME%</out>
// Prize #20
<out condition="==" lvalue="%USERVAR[4]%" rvalue="20">#c16#Prize: A Chocolate Chip Cookie!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="20">(:-:)</out>
// Prize #19
<out condition="==" lvalue="%USERVAR[4]%" rvalue="19">#c16#Prize: Mug Of Tea/Coffee!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="19">c(_) c(_) c(_) c(_)</out>
// Prize #18
<out condition="==" lvalue="%USERVAR[4]%" rvalue="18">#c16#Prize: A Sword!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="18">[xxx][-------------------------------&gt; </out>
// Prize #17
<out condition="==" lvalue="%USERVAR[4]%" rvalue="17">#c16#Prize: A Dagger!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="17">[xxx][-----&gt; </out>
// Prize #16
<out condition="==" lvalue="%USERVAR[4]%" rvalue="16">#c16#Prize: A Few Chocolate Chip Cookies!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="16">(:-:)(:-:)(:-:)(:-:)(:-:)</out>
// Prize #15
<out condition="==" lvalue="%USERVAR[4]%" rvalue="15">#c16#Prize: 3 Shots of Vodka!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="15">( )_[Vodka]_) \_/ \_/ \_/</out>
<out delay="1000" condition="==" lvalue="%USERVAR[4]%" rvalue="15">Drink up!</out>
// Prize #14
<out condition="==" lvalue="%USERVAR[4]%" rvalue="14">Prize: Hugged by the Bot!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="14">ROOOOOAAAR!</out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="14">/me gives %NAME% a bear hug!</out>
// Prize #13
<out condition="==" lvalue="%USERVAR[4]%" rvalue="13">#c16#Prize: Kissed by the Bot!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="13">*SMACK* :)</out>
// Prize #12
<out condition="==" lvalue="%USERVAR[4]%" rvalue="12">#c16#Prize: Thrown In The Dungeon For The Dragon!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="12">/me throws %NAME% down into the dungeon because Ðráçò is hungry</out>
// Prize #11
<out condition="==" lvalue="%USERVAR[4]%" rvalue="11">#c15#Prize: Left holding a red flag in a bullfighting ring!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="11">#c8#Bull Charges At  %NAME% </out>
// Prize #10
<out condition="==" lvalue="%USERVAR[4]%" rvalue="10">#c15#Prize: Regular!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="10">/setuserlevel %NAME% +Jj+F2</out>
// Prize #9
<out condition="==" lvalue="%USERVAR[4]%" rvalue="9">#c15#Prize: Promoted!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="9">/setuserlevel %NAME% +jJ+F2</out>
// Prize #8
<out condition="==" lvalue="%USERVAR[4]%" rvalue="8">#c15#Prize: Demoted!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="8">/setuserlevel %NAME% reset</out>
// Prize #7
<out condition="==" lvalue="%USERVAR[4]%" rvalue="7">#c16#Prize: Random Amounts of Moeny(5-200)!</out>
<out condition="==" lvalue="%USERVAR[4]%" rvalue="7" type="push" extdata="6"><operator type="+" lvalue="%RANDOMNUM[196]%" rvalue="6"/></out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="7">/me opens the safe and gives %NAME% the massive amout of £%USERVAR[6]%</out>
// Prize #6
<out condition="==" lvalue="%USERVAR[4]%" rvalue="6">#c16#Prize: Random Amount of Tax To Pay(5-200)!</out>
<out condition="==" lvalue="%USERVAR[4]%" rvalue="6" type="push" extdata="7"><operator type="+" lvalue="%RANDOMNUM[196]%" rvalue="7"/></out>
<out delay="2000" condition="==" lvalue="%USERVAR[4]%" rvalue="6">/me becomes the tax man and deducts from %NAME% the small amount of £%USERVAR[7]% </out>
// Prize #5
<out condition="==" lvalue="%USERVAR[4]%" rvalue="5">#c15#Prize: Custard Pie In The Face!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="5">\n#c1#====) {} #c2#custard pie fight #c3#=====) {} #c4#take that #c5#====) {} #c6#splat! #c7#====) {} #c8#right in the face \n#c9#====) {} #c10#wham! #c12#====) {} #c16#woohoo #c18#====) {} #c20#custard pie fight #c1#====) {} #c26#gotcha! #c6#====) {} </out>
// Prize #4
<out condition="==" lvalue="%USERVAR[4]%" rvalue="4">#c15#Prize: Water Pistol Attack!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="4">\n#c1#woohoooooo #c3#===== #c2#oOOo #c4#===== water fight!!! #c6#===== #c8#oOOo #c7#===== gonna get ya #c5#===== #c9#oOOo \n#c10#===== slpat #c11#===== #c19#oOOo #c12#===== take that #c18#===== #c15#oOOo #c16#===== weeeeeeeeee #c20#===== #c17#oOOo </out>
// Prize #3
<out condition="==" lvalue="%USERVAR[4]%" rvalue="3">#c15#Prize: Thrown In The Dungeon For The Dragon!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="3">/me throws %NAME% down into the dungeon because Ðráçò is hungry</out>
// Prize #2
<out condition="==" lvalue="%USERVAR[4]%" rvalue="2">#c15#Prize: Throws A Party For %NAME%!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="2">#c15#.·'´¯)¸.·' ¸.·'´¯ ) ¸·´¯`·.¸·´¯#c10# o ° ° o ° ° o ° °,#c3# : ' ` ` * - ^ lets party#c4# , , . , : ' ^ : , , . + * ^ * + * ^ *#c5# (¯`'·.¸ woo hoo ¸.·'´¯)#c6#¸.·' ¸.·'´¯ ) ¸·´¯`·.¸·´¯#c7# o ° ° o ° ° o ° °, : ' ` ` * -#c8# ^ lets party , , . , : ' ^ : , , . #c1#.·'´¯)¸.·' ¸.·'´¯ ) ¸·´¯`·.¸·´¯#c2# o ° ° o ° ° o ° °,#c7# o ° ° o ° ° o ° °, : ' ` ` : , , . !</out>
// Prize #1
<out condition="==" lvalue="%USERVAR[4]%" rvalue="1">#c15#Prize: Pushes %NAME% into the Hot Tub!</out>
<out delay="5000" condition="==" lvalue="%USERVAR[4]%" rvalue="1">\n#c2#~°º¤o0o0¤º°~#c7#~°º¤o0o0¤º°~#c6# jacuzzi #c5#~°º¤o0o0¤º°~#c8#~°º¤o0o0¤º°~#c21# bubbles #c11#~°º¤o0o0¤º°~#c8#~°º¤o0o0¤º°~ \n#c3#~°º¤o0o0¤º°~#c4#~°º¤o0o0¤º°~#c10# hot tub #c12#~°º¤o0o0¤º°~#c16#~°º¤o0o0¤º°~#c18# more bubbles #c14#~°º¤o0o0¤º°~#c11#~°º¤o0o0¤º°~ </out>
</command>
</config>



Try Connecting, the attacks may let you  https://patch.winmxconex.com/

WinMX World :: Forum  |  Metis Scripts and Help  |  Games  |  The Loterry
 

gfxgfx
gfx
©2005-2024 WinMXWorld.com. All Rights Reserved.
SMF 2.0.19 | SMF © 2021, Simple Machines | Terms and Policies
Page created in 0.009 seconds with 22 queries.
Helios Multi © Bloc
gfx
Powered by MySQL Powered by PHP Valid XHTML 1.0! Valid CSS!